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	<title>[[RonEnix]]</title>
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		<title>Progress on AGT Engine</title>
		<link>http://ronenix.wordpress.com/2008/02/10/progress-on-agt-engine/</link>
		<comments>http://ronenix.wordpress.com/2008/02/10/progress-on-agt-engine/#comments</comments>
		<pubDate>Sun, 10 Feb 2008 17:02:00 +0000</pubDate>
		<dc:creator>ronenix</dc:creator>
				<category><![CDATA[AGT]]></category>
		<category><![CDATA[console]]></category>
		<category><![CDATA[editor]]></category>
		<category><![CDATA[scene]]></category>
		<category><![CDATA[update]]></category>

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		<description><![CDATA[ Most of the work done on the project is mainly on the engine side of things. At the current stage, it is fair to say that the engine itself if enough to start creating the scenes on my prototype game. I have already gathered and made the mesh files that I&#8217;d need on one [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ronenix.wordpress.com&blog=1994994&post=38&subd=ronenix&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img src="http://i13.photobucket.com/albums/a280/ky21185/iconAGT.jpg" style="float:left;cursor:pointer;width:100px;height:100px;margin:0 10px 10px 0;" border="0" /> Most of the work done on the project is mainly on the engine side of things. At the current stage, it is fair to say that the engine itself if enough to start creating the scenes on my prototype game. I have already gathered and made the mesh files that I&#8217;d need on one scene.</p>
<p>The choices are that either I stick with the engine implementation and get the scenes up after adding the physics, sound, AI, scripting and maybe the networking subsystem. I have began the initial phase of creating scenes, by adding console command to my core system.</p>
<div style="text-align:center;"><img src="http://i13.photobucket.com/albums/a280/ky21185/prog_2.jpg" /></div>
<p>The console can be brought down using the F1 button. I&#8217;ve yet to figure out what &#8220;tilde&#8221; is for OIS. The commands are binded to their static functions, and I can easily access all the other systems by simply calling their main singleton manager. I&#8217;ve also made sure that through only accessing the singleton class, there&#8217;s enough functionality to do what you need. This will come very handy when I&#8217;m binding these systems to Lua.</p>
<p>The image above shows some of the initial commands I have added to the scene.<br />
The reason for console is mainly for debugging purposes. I have placed numerous exceptions catches in the code, error can then be passed through to the console rather than having the program terminate.</p>
<p>As for the commands themselves I have added a void pointer function which takes in a vector of strings. So calling the binded functions to a specific command will also pass the information on what has been typed in. The first element of the vector is always the original command. The rest can be parsed.</p>
<p>As an example below &#8220;add_mesh&#8221; has other parameters such as the name of the mesh to add, the new name and its position on the scene.</p>
<div style="text-align:center;"><img src="http://i13.photobucket.com/albums/a280/ky21185/prog_3.jpg" /></div>
<p>Code-wise you can check this implementation here:<br />
<a href="https://agtengine.bountysource.com/svn/%21source/5/trunk/AGTCore/Console.cpp#348" target="_blank">https://agtengine.bountysource.com/svn/!source/5/trunk/AGTCore/Console.cpp#348</a><br />
The static functions for each commands are found here:<br />
<a href="https://agtengine.bountysource.com/svn/%21source/5/trunk/AGTCore/CMD_Functions.cpp" target="_blank">https://agtengine.bountysource.com/svn/!source/5/trunk/AGTCore/CMD_Functions.cpp<br />
</a> where you can check how I have made &#8220;add_mesh&#8221; commad working with additional parameters (line 46). Current one links to version 5.</p>
<p>Other things that will be worked on:</p>
<ul>
<li>Add command to add an basic game object. Eventually scripted template classes of objects that contain components will be available instead creating objects and adding components to them.</li>
<li>Command to add components to objects. These components are either in Lua scripts or in code, usually the fundimental components such as &#8220;mesh_component&#8221; will be done in code</li>
<li>Adding command to export scene into a file. This file will be in XML format.</li>
<li>Making first step into a playable scene. An interaction between playercharacter component object to another object; maybe a object with a trigger component, which trigger&#8217;s some sound or a GUI change.</li>
</ul>
<p>The image below just shows an object &#8220;dog&#8221;, with a component &#8220;mesh_component&#8221; attached to it. Without that component, its obvious that you won&#8217;t see any dog, but in object storage it will be there.</p>
<div style="text-align:center;"><img src="http://i13.photobucket.com/albums/a280/ky21185/prog_1.jpg" /></div>
<p>Things I will be considering in the future implementations pretty much consists on making scene editor as easy as possible, by adding some GUI implementation rather than typing into the console command.</p>
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			<media:title type="html">Ron</media:title>
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		<title>SVN Changes and AGT Updates</title>
		<link>http://ronenix.wordpress.com/2008/02/02/svn-changes-and-agt-updates/</link>
		<comments>http://ronenix.wordpress.com/2008/02/02/svn-changes-and-agt-updates/#comments</comments>
		<pubDate>Sat, 02 Feb 2008 09:52:00 +0000</pubDate>
		<dc:creator>ronenix</dc:creator>
				<category><![CDATA[AGT]]></category>
		<category><![CDATA[SVN]]></category>
		<category><![CDATA[bountysource]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://ronenix.wordpress.com/2008/02/02/svn-changes-and-agt-updates/</guid>
		<description><![CDATA[Update for AGT Game Engine, since there hasn&#8217;t been an official post on this page about it, since the end of last year.A couple of changes. One of them is that there is now a change in the SVN hoster. As far as I know and my experience with it lately Bountersource is providing good [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ronenix.wordpress.com&blog=1994994&post=37&subd=ronenix&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img style="float:right;cursor:pointer;width:100px;height:100px;margin:0 10px 10px 0;" src="http://i13.photobucket.com/albums/a280/ky21185/iconAGT.jpg" alt="" border="0" />Update for AGT Game Engine, since there hasn&#8217;t been an official post on this page about it, since the end of last year.<br />A couple of changes. One of them is that there is now a change in the SVN hoster. As far as I know and my experience with it lately Bountersource is providing good SVN hosting and also tracking and page hosting availability for free. Therefore there will be a new link to the SVN with new revisions although this revision will start from the last revision of the previous SVN address. That SVN will be available, and I hope google keeps it up.</p>
<p>The reason for the change was due mainly to the fact that I was running out of available space given by Google. I experienced this already and I don&#8217;t want to go further with this. Also with the dynamic site building Bountysource has to offer I&#8217;ve pretty much everything I need to have a project site.<br />The new project page can be found here: <a href="https://agtengine.bountysource.com/" target="_blank">https://agtengine.bountysource.com/</a><br />You can still visit and view the SVN section on the googlecode site: <a href="http://code.google.com/p/agtengine/" target="_blank">http://code.google.com/p/agtengine/</a></p>
<p>As far as the project is concerned all updates are logged up both SVNs and on the new project page.</p>
<p>I will try to post SVN logs here from time to time, but for now here&#8217;s the link to the old repository with all the revision logs.<br /><a href="http://code.google.com/p/agtengine/source/list" target="_blank">http://code.google.com/p/agtengine/source/list</a></p>
<p>The SVN browser provided by bountysource is here:<br /><a href="http://agtengine.bountysource.com/svn/" target="_blank">http://agtengine.bountysource.com/svn/</a></p>
<p>** If link doesn&#8217;t work copy-paste this URL:   https://agtengine.bountysource.com/svn/</p>
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			<media:title type="html">Ron</media:title>
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		<title>Master Chief-ness of the Halo Movie</title>
		<link>http://ronenix.wordpress.com/2008/01/31/master-chief-ness-of-the-halo-movie/</link>
		<comments>http://ronenix.wordpress.com/2008/01/31/master-chief-ness-of-the-halo-movie/#comments</comments>
		<pubDate>Thu, 31 Jan 2008 12:53:00 +0000</pubDate>
		<dc:creator>ronenix</dc:creator>
				<category><![CDATA[halo]]></category>
		<category><![CDATA[movie]]></category>

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		<description><![CDATA[Well as far as I am aware of the Halo movie directed by Neill Blomkamp is still on the go. The pre-production is on the way and we should see this movie coming out around 2009/2010.
But that&#8217;s not was this post is about. Recently N&#8217;Gai got exclusive interview with Joseph Staten who&#8217;s the writing director [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ronenix.wordpress.com&blog=1994994&post=36&subd=ronenix&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><a href="http://bp3.blogger.com/_368VTmvZyvM/R6H4PWj_NZI/AAAAAAAAABg/DUWpJYglSCk/s1600-h/worthog.bmp"><img style="float:right;cursor:pointer;margin:0 0 10px 10px;" src="http://bp3.blogger.com/_368VTmvZyvM/R6H4PWj_NZI/AAAAAAAAABg/DUWpJYglSCk/s320/worthog.bmp" alt="" border="0" /></a>Well as far as I am aware of the Halo movie directed by Neill Blomkamp is still on the go. The pre-production is on the way and we should see this movie coming out around 2009/2010.</p>
<p>But that&#8217;s not was this post is about. Recently N&#8217;Gai got exclusive interview with Joseph Staten who&#8217;s the writing director for Bungie, talking about how our enigmatic Master Chief will be portrayed in the film.</p>
<p>To a certain degree of surprise Joseph stated, during the Q&amp;A interview, that the exclusive main role for the movie would not circulate around Master Chief as it is highly that his role become more as a supporting character.</p>
<p>To my understanding and knowledge playing through Halo series, portraying Master Chief would be very difficult just as Joseph stated:<br />
<blockquote>&#8220;<span style="font-weight:bold;font-size:100%;"><span style="font-style:italic;">Where the Master Chief doesn&#8217;t have a face, but he has a whole body to emote  with, whether it&#8217;s his spine, or his shoulders. or the tilt of his head, or the  way he slumps or reloads his weapon. There are these kinesthetic responses that  he&#8217;ll have which will really easily communicate the character and what he&#8217;s  feeling. That&#8217;s hard to carry as a main character for </span></span><span style="font-weight:bold;font-size:100%;"><span style="font-style:italic;">an entire film.</span></span>&#8220;</p></blockquote>
<p>Then explains that the role would best suit him as supporting character, where the people (Marines) around him will  have better focus.</p>
<p>Real live clips released in conjunction with the release of Halo3 focuses more on the Marines that try and die to help Master Chief on his mission and ideally that&#8217;s my thought on where this movie will be going towards. If you think about it Master Chief would not be a legend himself without the help of his Marines, although game-wise portrayal they just seems to be of a nuisance and  cannon fodder. What I&#8217;m saying here is that if the sophistication of the AI meets our standards as humans we here would be praising the Marines.</p>
<p><a href="http://bp1.blogger.com/_368VTmvZyvM/R6QU_Gj_NbI/AAAAAAAAABw/w4IUzqTIKgI/s1600-h/halo-3-combat-video.JPG"><img style="float:left;cursor:pointer;margin:0 10px 10px 0;" src="http://bp1.blogger.com/_368VTmvZyvM/R6QU_Gj_NbI/AAAAAAAAABw/w4IUzqTIKgI/s320/halo-3-combat-video.JPG" alt="" border="0" /></a>Keeping Master Chief&#8217;s anonymity is better here in my own opinion. First of all Master Chief deserves a good rest. Secondly, some people might be as sick as hell seeing Master Chief through the trilogy and having him in movies gun-blazing down isles decimating grunts, may feel like that they&#8217;re just playing the game again in real vision.<br />But, for me personally, keeping his real identity anonymous allow peoples creative juices to run. We all know Master Chief, and having his name pop up on other Halo franchise is great for the game and for fans. When you put a line to his story then that could eventually end Master Chief&#8217;s reign.</p>
<p>In the end, what approach the film will take I&#8217;ll take in with no effect as long as the film is good itself, and in conclusion and a slight respond to N&#8217;Gai&#8217;s article, I would prefer the movie to go this way rather through Master Chief&#8217;s visor assuming that Neill continues to use his camera-vérité filming technique were everything seems to feel as though it&#8217;s filmed like a documentory or through a reporters camera.</p>
<p>Links:<br />- <a href="http://blog.newsweek.com/blogs/levelup/archive/2008/01/15/exclusive-bungie-gives-level-up-insight-into-the-stalled-halo-movie.aspx" target="_blank">N&#8217;Gai Joseph Staten Halo Movie Q&amp;A</a><br />- Halo3 Real Life Movie Clip (<a href="http://www.youtube.com/watch?v=LRoZew2pNk8" target="_blank">Youtube</a>)</p>
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			<media:title type="html">Ron</media:title>
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		<title>Excel Games. No really Excel games!</title>
		<link>http://ronenix.wordpress.com/2008/01/29/excel-games-no-really-excel-games/</link>
		<comments>http://ronenix.wordpress.com/2008/01/29/excel-games-no-really-excel-games/#comments</comments>
		<pubDate>Tue, 29 Jan 2008 17:15:00 +0000</pubDate>
		<dc:creator>ronenix</dc:creator>
				<category><![CDATA[api]]></category>
		<category><![CDATA[excel]]></category>
		<category><![CDATA[games]]></category>

		<guid isPermaLink="false">http://ronenix.wordpress.com/2008/01/29/excel-games-no-really-excel-games/</guid>
		<description><![CDATA[ It seems the title has off with making it exaggerated but new you can go make games from one of Microsoft&#8217;s office tools: Excel. Funny as it may seem Super Llama over at GameDev has done something like this. If you head over there (links at the bottom of post), read up on the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ronenix.wordpress.com&blog=1994994&post=35&subd=ronenix&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img style="float:left;cursor:pointer;width:100px;margin:0 10px 10px 0;" src="http://img1.jurko.net/16578413942ed011726cf5.jpg" alt="" border="0" /> It seems the title has off with making it exaggerated but new you can go make games from one of Microsoft&#8217;s office tools: Excel. Funny as it may seem Super Llama over at GameDev has done something like this. If you head over there (links at the bottom of post), read up on the mini tutorial and notes on how to run the game in excel.<br />The game uses VB macro system, and tells you at the end of the article how to set this to work on your Excel sheets if you insist on making an excel game for your own.<br />My thought is that if I have available time to spare I would get in and reproduce a simple copy of Tetris or Breakout. By manipulating each cell colour like its been done on this demo, you sure would be able to make blocks moveable and seem animated.</p>
<p>I&#8217;m more interested in the final comments of the page<br />Quote: &#8220;Keep your eye out for the Excel Maze API version 2!&#8221;</p>
<p>Links:<br />- <a href="http://www.gamedev.net/reference/programming/features/excelgames1/" target="_blank">Excel Games</a></p>
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		<title>Lightsprint SDK available for Eval</title>
		<link>http://ronenix.wordpress.com/2008/01/29/lightsprint-sdk-available-for-eval/</link>
		<comments>http://ronenix.wordpress.com/2008/01/29/lightsprint-sdk-available-for-eval/#comments</comments>
		<pubDate>Tue, 29 Jan 2008 13:16:00 +0000</pubDate>
		<dc:creator>ronenix</dc:creator>
				<category><![CDATA[SDK]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[global]]></category>
		<category><![CDATA[lighting]]></category>
		<category><![CDATA[lightsmark.illumiation]]></category>
		<category><![CDATA[lightsprint]]></category>
		<category><![CDATA[middleware]]></category>

		<guid isPermaLink="false">http://ronenix.wordpress.com/2008/01/29/lightsprint-sdk-available-for-eval/</guid>
		<description><![CDATA[ I&#8217;ve always been fobd on trying to get Lightsprint (older versions) running on my now ubiquitous rig. After reading up that Lightsprint had been liscenced I went back to take a better look at their lighting middleware. The new SDK is now available for evaluation unfortunately for people like me,  you need a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ronenix.wordpress.com&blog=1994994&post=34&subd=ronenix&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img style="float:left;cursor:pointer;width:100px;height:100px;margin:0 10px 10px 0;" src="http://img1.jurko.net/avatar_1738.png" alt="" border="0" /> I&#8217;ve always been fobd on trying to get Lightsprint (older versions) running on my now ubiquitous rig. After reading up that Lightsprint had been liscenced I went back to take a better look at their lighting middleware. The new SDK is now available for evaluation unfortunately for people like me,  you need a company name to represent you. Although I will try and approach the situation in academic terms and see what they have to respond to that.</p>
<p>For those people,  they kindly made another demo showcasing Lightsprint&#8217;s capabilities. If you&#8217;re still wondering what I&#8217;m talking about Lightsprint is a lighting tool that allows you to integrate global illumination into your engine and game. The list of features can be seen <a href="http://lightsprint.com/features.html" target="_blank">here</a>.</p>
<p>Now the demo they release, you can use to benchmark on your PC. My system at the moment runs on AMD Athlon 64&#215;2 4400+, 2GB of Ram and a 7900GT, my average fps was 78.9. It never went below 32 fps and I ran the benchmark on max monitor res 1280&#215;1024. Lighting on other engine such as Crysis and Unreal uses approximations for dynamic lighting.<br />Lightsprint allows you to run realtime global illumination in a dynamic environment and well if you check out the demo, it&#8217;s highly optimised. You can get the demo from the Lightsmark page linked at the bottom of this post.</p>
<p>For those just lazy enough you can check out this youtube video.</p>
<p>Groovy japanes tune.</p>
<p>Also another Lightsprint demo showcasing how colour bleeding in global illumination lighting can change everything. Its apparent here that colour bleeding provides a realistic lighting model and has become more important. It&#8217;s all in realtime.</p>
<p><span style="text-align:center; display: block;"><a href="http://ronenix.wordpress.com/2008/01/29/lightsprint-sdk-available-for-eval/"><img src="http://img.youtube.com/vi/lB5_x2BVRH0/2.jpg" alt="" /></a></span></p>
<p>Links:<br />- <a href="http://lightsprint.com/" target="_blank">Lightsprint SDK</a><br />- <a href="http://dee.cz/lightsmark/" target="_blank">Lightsmark</a></p>
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			<media:title type="html">Ron</media:title>
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		<title>Blog is busy and something about taking drugs!</title>
		<link>http://ronenix.wordpress.com/2008/01/28/blog-is-busy-and-something-about-taking-drugs/</link>
		<comments>http://ronenix.wordpress.com/2008/01/28/blog-is-busy-and-something-about-taking-drugs/#comments</comments>
		<pubDate>Mon, 28 Jan 2008 18:09:00 +0000</pubDate>
		<dc:creator>ronenix</dc:creator>
				<category><![CDATA[AGT]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[gamasutra]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://ronenix.wordpress.com/2008/01/28/blog-is-busy-and-something-about-taking-drugs/</guid>
		<description><![CDATA[ Back to lectures and first day sounds like good news for this blog/portfolio site. Why? well cause of Business of Computer Game module. No need to explain as time will show.
Anyways back to random ramblings. Was searching for fee prices for the halls in Bolton through  Google. Yes I know, there&#8217;s a perfectly [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ronenix.wordpress.com&blog=1994994&post=33&subd=ronenix&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img style="float:left;cursor:pointer;width:100px;height:100px;margin:0 10px 10px 0;" src="http://img1.jurko.net/avatar_6104.jpg" alt="" border="0" /> Back to lectures and first day sounds like good news for this blog/portfolio site. Why? well cause of Business of Computer Game module. No need to explain as time will show.</p>
<p>Anyways back to random ramblings. Was searching for fee prices for the halls in Bolton through  Google. Yes I know, there&#8217;s a perfectly fine search feature(a hint of sarcasm) on the Bolton uni website but since Google automatically opens itself for me then why not. Anyways I recently stumbled upon a link to &#8220;Good University Guide&#8221; and well decided its a good time to <span class="blsp-spelling-error">wilf</span> about the net so I clicked the link and it opened up huge information about Bolton University. If you do care about the University then you may want to check up on this <a href="http://www.timesonline.co.uk/tol/life_and_style/education/good_university_guide/article2166305.ece">here</a> and <a href="http://www.timesonline.co.uk/tol/life_and_style/education/sunday_times_university_guide/article2490058.ece">here</a>. I trust all broadsheet <span class="blsp-spelling-error">infos</span>, even though its last years, Bolton University has some distance to go.</p>
<p>Now what I did was made comparison to my &#8220;First&#8221; choice university. That&#8217;s right, I did not get into my first choice due to 20 credits short. Wanna know where and what degree I was going to do. Check it here <a href="http://www.reading.ac.uk/Study/ug/ComputerScienceandCyberneticsBSc.asp" target="_blank">http://www.reading.ac.uk/Study/ug/ComputerScienceandCyberneticsBSc.asp</a><br />Yes Reading Uni, not that good of all places, but they had cybernetics with computer science which what I really wanted to do. For the insurance choice I made sure that I&#8217;ll get that insurance choice no matter what, and Bolton University got the spot. Nothing against the university here, nothing subtle.</p>
<p>Anyways I ended up comparing the two. Here&#8217;s what I got:</p>
<p>From the tables student satisfaction I agree with, as I am <span class="blsp-spelling-error">infact</span> satisfied where I am, more satisfied than I was a couple of years ago. Other stuff, Bolton has a lot to work for and I&#8217;m sure I will move up a spot by the end of this year. I checked this last year and Bolton was joint 99<span class="blsp-spelling-error">th</span> position with another institute, so it goes to say something at least.</p>
<p>A couple of year ago I would be hitting myself with a bat, thinking why am I so dumb not to get into Reading but now I have little to no regrets. Happy ending &#8220;<span class="blsp-spelling-error">ey</span>!&#8221;</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;</p>
<p>In my recent <span class="blsp-spelling-error">dev</span> ramblings I found some nice <span class="blsp-spelling-error">infos</span> and articles whilst I was <span class="blsp-spelling-error">wilfing</span> around.</p>
<p>My <span class="blsp-spelling-error">AGTEngine</span> portfolio work uses <span class="blsp-spelling-error">RakNet</span> <span class="blsp-spelling-error">middleware</span> and I usually ramble about how good and easy it is to integrate networking capabilities into your engine if you&#8217;re also in the same process. This awesome <span class="blsp-spelling-error">UDP</span> networking <span class="blsp-spelling-error">middleware</span> is great for games and I recommend it <span class="blsp-spelling-error">alot</span> if you plan to get the most of <span class="blsp-spelling-error">middleware</span> codes. Anyways Jenkins (lead developer) has made a feature list video which you can check out <a href="http://www.rakkarsoft.com/raknet/manual/RakNetMajorFeatures.html" target="_blank">here</a>. Visit main <span class="blsp-spelling-error">webpage</span> <a href="http://www.jenkinssoftware.com/" target="_blank">here</a>.</p>
<p>Also found a nice article today on <span class="blsp-spelling-error">gamasutra</span> headlining &#8220;<span class="news_headline"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=17130" target="_blank">UK Government Considers <span class="blsp-spelling-error">Wii</span> In Schools&#8221;</a>. Assuming Jack Thomson <span class="blsp-spelling-error">doesnt</span> get there in time schools could be a little more interesting for kids. Report suggested that child obesity trebled in the UK and this could be one way of encouraging them to get some <span class="blsp-spelling-error">excercise</span> once in a while. It&#8217;s not suggesting that the <span class="blsp-spelling-error">Wii</span> be used for something like cooking classes, instead of cooking, you&#8217;re simulating, instead they plan on integrating and making the console available in PE sessions, making sure that in whatever forms necessary the child will get some sort of <span class="blsp-spelling-error">excercise</span> out of it. It seems to even out the idea behind the fact that playing games could lead to less <span class="blsp-spelling-error">excercises</span> and to the inevitable. Thanks to Nintendo. Also I would like to comment here additionally about <span class="blsp-spelling-error">Southparks</span> take on <span class="blsp-spelling-error">MMO</span> based on World of <span class="blsp-spelling-error">Warcraft</span>, which is old now but its still a &#8220;legend&#8221;. See the clip here if you haven&#8217;t seen it! (<span class="blsp-spelling-error">OMG</span>)</p>
<p>Your usual stereotypical approach to &#8220;lifeless&#8221; gamers.<br />Quote: &#8220;How do you kill that which has no life?&#8221;</p>
<p>Anyways the article; It may also be down to the department of health stated in the short article, and if we do face with this upcoming approach then my personal opinion would be is that kids are getting good at being spoilt. With any means necessary the government will do what ever it can. It seems nice for them to encourage children to play games but there&#8217;s always nasty critics that would love to slate the hell out of this.</p>
<p>Just imagine when you have children-<br />You: &#8220;Hey <span class="blsp-spelling-error">matt</span>, did you have fun today at school?&#8221;<br />Matt: &#8220;Yeah I played video games all day&#8230;&#8221;</p>
<p>For some parent <span class="blsp-spelling-error">that&#8217;ll</span> appall them but if the industry is well accepted that view may be all so different.<br />My response: &#8220;Tell me what game you played&#8230;was it on the 360?&#8221;<br />Surely a <span class="blsp-spelling-error">gamer&#8217;s</span> response and the <span class="blsp-spelling-error">inate</span> response well here. At the moment education will just have to do with something else up their sleeves.</p>
<p>Well for the shocking news&#8230;I&#8217;ve started taking drugs. NO! not that type of drug, the drug which all gamers call the &#8220;<span class="blsp-spelling-error">WoW</span> drug trip&#8221;. Now this type of drug is harmless unless taken in large doses. So yes, I went back to World of <span class="blsp-spelling-error">Warcraft</span> to spend some time with some virtual friends maybe because I got sick of doing work too often. I usually try to fix that by going out but my moods changed lately and going out seems to take on of a less interest and something always says &#8220;well you got better things to do than that like&#8230;WORK!&#8221; Damn that word and damn it to hell!<br />There you have it. Keeping regular checks on my dosage cause I know addiction could take toll any moment. I&#8217;ll be as casual as I can be, still&#8230;that game is strangely irresistible. After so so I went back to revise on a nice article I read from last year: <a href="http://www.gamasutra.com/php-bin/news_index.php?story=16392" target="_blank">http://www.gamasutra.com/php-bin/news_index.php?story=16392</a></p>
<p>Peace.</span></p>
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			<media:title type="html">Ron</media:title>
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		<title>New Years (Late) Update</title>
		<link>http://ronenix.wordpress.com/2008/01/15/new-years-late-update/</link>
		<comments>http://ronenix.wordpress.com/2008/01/15/new-years-late-update/#comments</comments>
		<pubDate>Tue, 15 Jan 2008 13:54:00 +0000</pubDate>
		<dc:creator>ronenix</dc:creator>
				<category><![CDATA[AGT]]></category>
		<category><![CDATA[Project]]></category>
		<category><![CDATA[Random]]></category>
		<category><![CDATA[deezer]]></category>
		<category><![CDATA[exam]]></category>
		<category><![CDATA[hi-res]]></category>
		<category><![CDATA[notes]]></category>
		<category><![CDATA[tiinker]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[wallpaper]]></category>

		<guid isPermaLink="false">http://ronenix.wordpress.com/2008/01/15/new-years-late-update/</guid>
		<description><![CDATA[ Well I&#8217;ll start of by saying Happy late new years! Been busy since new year working through some new years resolution lists ~_^
Well what kept me busy? Work obviously. Been trying to clear up loads of junk on my PC, backing up files etc. Also had to revise for an examination on the last [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ronenix.wordpress.com&blog=1994994&post=28&subd=ronenix&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img src="http://img1.jurko.net/avatar_7461.gif" style="float:left;cursor:pointer;width:100px;margin:0 10px 10px 0;" border="0" /> Well I&#8217;ll start of by saying Happy late new years! Been busy since new year working through some new years resolution lists ~_^<br />
Well what kept me busy? Work obviously. Been trying to clear up loads of junk on my PC, backing up files etc. Also had to revise for an examination on the last week, and doing more work on my projects. Examination was okay. There was fair amount to write about, which usually lead to getting cramps on my hand.<br />
No updates posted on these as of yet. All I can say that AGT project is way ahead of it&#8217;s schedule and my level 3 AI project is pretty much in sync, although appearing to have some bugs and issues which should be managable. As for Air Roar, I received a nice comment from the guy behind Pyrogine2D and he is eager for me to use their API for Air Roar, although I&#8217;m already in the process of putting together my work for XNA, I will eventually try an implementation of this game through Pyrogine API sometime in the near future, but highest priorities to my Uni projects.</p>
<p>Up on my list of todos is to begin putting up my old work on my blog. List includes:</p>
<ul>
<li>RPG Game Engine made in OpenGL.</li>
<li>Some old maps I created for CS:S and Half-Life single-player level.</li>
<li>Very old but cool console text-based adventure game.</li>
<li>A number of 3D rendering works.</li>
<li>Video files.</li>
<li>A number of C++/C# tools I&#8217;ve made since.</li>
<li>Oh and Rm2k games, which aren&#8217;t finished but have nice fully functioning custom battle systems.</li>
</ul>
<p>Well next section of this post is usually stuff I found on the net.</p>
<p>See these images below:</p>
<p><a href="http://s13.photobucket.com/albums/a280/ky21185/?action=view&amp;current=20204.jpg" target="_blank"></p>
<div style="text-align:center;"><img src="http://i13.photobucket.com/albums/a280/ky21185/20204.jpg" alt="Photobucket" border="0" height="512" width="640" /></div>
<p></a></p>
<p><a href="http://s13.photobucket.com/albums/a280/ky21185/?action=view&amp;current=30855.jpg" target="_blank"></p>
<div style="text-align:center;"><img src="http://i13.photobucket.com/albums/a280/ky21185/30855.jpg" alt="Photobucket" border="0" height="512" width="640" /></div>
<p></a></p>
<p><a href="http://s13.photobucket.com/albums/a280/ky21185/?action=view&amp;current=64425.jpg" target="_blank"></p>
<div style="text-align:center;"><img src="http://i13.photobucket.com/albums/a280/ky21185/64425.jpg" alt="Photobucket" border="0" height="512" width="640" /></div>
<p></a></p>
<p>All done in less than 10 mins, no joke intended.<br />
You can make hi-res wallpapers like these here: <a href="http://www.wallpapermaker.net/" target="_blank">http://www.wallpapermaker.net</a><br />
Free to use wallpaper maker tool. Have fun! ^_^</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>Streaming and listening to full albums from bands is never easier if you actually check up on <a href="http://www.deezer.com/" target="_blank">http://www.deezer.com/</a></p>
<p><a href="http://bp0.blogger.com/_Bvl73ZwhJJ4/R4zBPUhVY-I/AAAAAAAAABY/BgSZi681H_0/s1600-h/deezer.png"><img src="http://bp0.blogger.com/_Bvl73ZwhJJ4/R4zBPUhVY-I/AAAAAAAAABY/BgSZi681H_0/s320/deezer.png" style="float:left;cursor:pointer;width:265px;height:204px;margin:0 10px 10px 0;" border="0" /></a>For the past week I&#8217;ve recently been listening to whole band albums through this site. Nice quality songs. You don&#8217;t really need to register for the site to start listening to music. Just add the artist/album in the search file and start listening. Signing up is only for creating your own playlist and sharing your playlist to other members. I haven&#8217;t registered therefor I am unsure on whether your playlist can be imbedded.</p>
<p>Another I always recommend is <a href="http://www.pandora.com/" target="_blank">Pandora</a>. I&#8217;m sure many of you have heard of this awesome site but for those that haven&#8217;t, simply enter in some favourite bands/music and with Pandora it will play songs that sound appropriate to the band/song you&#8217;ve entered. Pretty neat and interesting use in querying songs of similar sounds.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><span style="font-weight:bold;">Tiinker</span></p>
<p>Usually early in the morning I spend a couple of hours reading news, blogs etc and it can sometimes eat more than just a couple of hours. Eventually you&#8217;ve spent 3+ hours without even having breakfast(LOL) and you eventually figured out that you&#8217;ve wasted most of your time reading inappropriate news. This happens regulary.<br />
Then eventually I read up on <a href="http://tiinker.com/" target="_blank">http://tiinker.com/</a> and decided to give this new tool a try.<br />
What it does is simply gives you a number of articles appropriate in different news/blog categories such as science, sports, technology etc and you give thumbs up or thumbs down for each short brief article summary. Depending on these ratings it will eventually spew out articles that interest you most. From here on you can continue fine-tuning your articles.<br />
I&#8217;ve seen some improvements as I&#8217;ve been using it for the past couple of days. Your feed the articles in RSS and put onto your Google home page, which is very handy for me.</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p><span style="font-weight:bold;">Thank You Notes<br />
</span><br />
If you ever felt the need to thank someone for something and you can&#8217;t clearly put right a good &#8220;thankyou&#8221; note, you can check <a href="http://www.thank-you-note-samples.com/" target="_blank">http://www.thank-you-note-samples.com</a>. It has samples of thank you notes. I dont know when these would come in handy, but its something I thought was pretty interesting.</p>
<p>Ron</p>
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		<title>SVN Repository update</title>
		<link>http://ronenix.wordpress.com/2007/12/31/svn-repository-update/</link>
		<comments>http://ronenix.wordpress.com/2007/12/31/svn-repository-update/#comments</comments>
		<pubDate>Mon, 31 Dec 2007 03:33:00 +0000</pubDate>
		<dc:creator>ronenix</dc:creator>
				<category><![CDATA[SVN]]></category>
		<category><![CDATA[log]]></category>
		<category><![CDATA[repository]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://ronenix.wordpress.com/2007/12/31/svn-repository-update/</guid>
		<description><![CDATA[ In courtesy of me I have added SVN repository for my project. All my work will be uploaded to the repository regularly. The address can be found here: http://agtengine.googlecode.com/svn/trunk/.Though I suggest downloading TortoiseSVN so you can get a copy of the updated version of the project yourselves. I also recommend this due to the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ronenix.wordpress.com&blog=1994994&post=14&subd=ronenix&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img style="float:left;cursor:pointer;width:100px;height:100px;margin:0 10px 10px 0;" src="http://i13.photobucket.com/albums/a280/ky21185/iconAGT.jpg" alt="" border="0" /> In courtesy of me I have added SVN repository for my project. All my work will be uploaded to the repository regularly. The address can be found here: <a href="http://agtengine.googlecode.com/svn/trunk/" target="_blank">http://agtengine.googlecode.com/svn/trunk/</a>.<br />Though I suggest downloading <a href="http://tortoisesvn.net/downloads" target="_blank">TortoiseSVN</a> so you can get a copy of the updated version of the project yourselves. I also recommend this due to the fact that it&#8217;s got some simple logging feature, which I tend to use alot on my other projects, and I tend to commit the project regularly so everyone else that has a copy can simply update their version. Google code has kindly provided access to the code anonymously so you can download and update it regularly.</p>
<p>If you haven&#8217;t used TortoiseSVN or just need some tip on getting the project to your computer, here&#8217;s a quick guide:</p>
<p>NOTE: This project is based on Microsoft Visual C++ 2005 Express. I&#8217;ll try get other versions of the project running on &#8216;older&#8217; Visual studios.</p>
<p>&#8211; Download and install the new version of <a href="http://tortoisesvn.net/downloads" target="_blank">TortoiseSVN</a>. It&#8217;s sometimes better keeping Tortoise updated regulary. It will inform you if your version is out-dated anyway. It&#8217;s free to use too.</p>
<p>&#8211; TortoiseSVN builds into the windows shell extension. After installation just simply <span style="font-weight:bold;">right-click</span> on your desktop  or in a folder and <b>TortoiseSVN</b> menu link will be made available.</p>
<p>&#8211; Highlight the <b>TortoiseSVN</b> link and select <b>Repo-browser</b></p>
<p>&#8211; On the URL type <b>http://agtengine.googlecode.com/svn/trunk/</b> and click ok.</p>
<p>&#8211; This will open up the browser and the files to my project.</p>
<p>&#8211; All the codes are found in the <b>/trunk</b> directory. You may view the contents of the trunk by clicking on the plus sign next to the folder. To get a copy of the whole project, <b>right-click</b> on the <b>/trunk</b> folder and select <b>Checkout&#8230;</b></p>
<p>&#8211; Set the checkout directory. Create a new directory in your drive if need be. Leave the rest of the options alone and click OK.</p>
<p>&#8211; This will download the files in the trunk folder to the specified folder in your drive.</p>
<p>&#8211; Open the folder or refresh it to view the files. From here on you can simply update the project by right-clicking on the folder and select <b>SVN Update</b>. This will update your version to the newest committed version.</p>
<p>&#8211; Other things to look at is the log notes on the project. This can be viewed by <b>right-clicking</b> on the folder, highlight <b>TortoiseSVN</b> and selecting <b>Show log</b>.</p>
<p>&#8211; This will show all the addition/deletion/modifications of the files on the project , and comments on each revision.</p>
<p>You may run the project file and build it. I have created the framework so that it only requires OGRE include and lib files. You should be able to run the build and execute the program after downloading, if you have the right version of Microsoft Visual C++. Changes cannot be committed for obvious reasons.</p>
<p>Hopefully this serves as good logging tool for my project, useful for the tutors that will be marking this work at the end of the uni year, and for everyone else interested in the work. With SVN you can simply update to a certain revision and all the files changes will be managed automatically.</p>
<p>Okay I need sleep ~_~</p>
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		<title>Progress updates</title>
		<link>http://ronenix.wordpress.com/2007/12/29/progress-updates/</link>
		<comments>http://ronenix.wordpress.com/2007/12/29/progress-updates/#comments</comments>
		<pubDate>Sat, 29 Dec 2007 19:17:00 +0000</pubDate>
		<dc:creator>ronenix</dc:creator>
				<category><![CDATA[design]]></category>
		<category><![CDATA[engine]]></category>
		<category><![CDATA[object]]></category>
		<category><![CDATA[progress]]></category>
		<category><![CDATA[update]]></category>

		<guid isPermaLink="false">http://ronenix.wordpress.com/2007/12/29/progress-updates/</guid>
		<description><![CDATA[ Began actual work on the engine. Created a new framework for the engine and game.
Progress on the project is way ahead compared to my designed schedule, altough compared to the amount I have to do (game and engine), its just a fragment of it all.
I was given the outline of the project, speccing the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ronenix.wordpress.com&blog=1994994&post=13&subd=ronenix&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img src="http://i13.photobucket.com/albums/a280/ky21185/iconAGT.jpg" style="float:left;cursor:pointer;width:100px;height:100px;margin:0 10px 10px 0;" border="0" /> Began actual work on the engine. Created a new framework for the engine and game.<br />
Progress on the project is way ahead compared to my designed schedule, altough compared to the amount I have to do (game and engine), its just a fragment of it all.</p>
<p>I was given the outline of the project, speccing the minimum requirements of the work, all are included in the schedule and todos for the game prototype.</p>
<p>As for the work done, I have coded up the Render System. This system simply intiliases OGRE renderer and sets up the window to begin rendering. I stated clearly that the render is very important in controlling the game loop. The AGT render manager only contains one class. Originally it was 2 classes working in the the render system area of the engine as show below:</p>
<div style="text-align:center;"><img src="http://i13.photobucket.com/albums/a280/ky21185/clip_image002-1.jpg" /></div>
<p>Both classes have now been melded into one RenderManager class. Here&#8217;s the codeblock for this class:</p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
<code>class RenderManager : public Ogre::FrameListener<br />
{<br />
private: // Attributes<br />
Ogre::Root      *m_pRoot;    // Ogre root pointer<br />
Ogre::RenderWindow    *m_pRenderWindow;  // Ogre render window pointer<br />
unsigned long     m_hWnd;     // Handler to the ogre render window<br />
bool       m_bStatsOn;    // Stats display<br />
Ogre::TextureFilterOptions  m_Filtering;   // Texture filtering mode<br />
int        m_iAniso;    // Anisotrophic level<br />
bool       m_ShutDownRequested; // Shutdown call</p>
<p>static RenderManager   *renderMgr;    // Static pointer to self</p>
<p>private: // Functions<br />
RenderManager(void); // private ctor for singleton class</p>
<p>void initialise(void);<br />
void setupResources(void);<br />
void createWindow(void);<br />
bool setup(void);   // Runs through and call all functions initialisations<br />
void createFrameListener(void);</p>
<p>public:<br />
~RenderManager(void);</p>
<p>static RenderManager* getSingleton(void);<br />
void cleanup(void); // Cleans all pointers to render system<br />
void startRendering(void); // Renders frames<br />
bool frameStarted(const Ogre::FrameEvent&amp; evt);<br />
bool frameEnded(const Ogre::FrameEvent&amp; evt);</p>
<p>// accessors<br />
unsigned long getWindowsHandle(void){ return m_hWnd; };     // Returns handle to render window<br />
Ogre::Root* getRoot(void){ return m_pRoot; };       // Returns ogre root pointer<br />
Ogre::RenderWindow* getRenderWindow(void){ return m_pRenderWindow; }; // Returns render window pointer</p>
<p>};</code><br />
&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;</p>
<p>RenderManager has inheritance link to Ogre&#8217;s FrameListener. RenderManager is a singleton class. From main this singleton can then  be called and by simply calling the &#8217;startRendering&#8217; function, OGRE will provide a program while loop that will quit if you pass the certain functions to the frame listener functions. Virtual functions &#8216;frameStarted&#8217; and &#8216;frameEnded&#8217; from the FrameListener class must be implemented in order to do so. Any classes that inherits from the FrameListener will be registered for these functions to be called when update occurs.</p>
<p>Implemented the Object system to a point where I have 2 scenes working and able to switch between them. One of the scene is empty and the other contains a test object, flat textured floor object, done through attaching a test mesh component to the object. I have skipped initial implementation on the state manager, for the sake of testing the object and the rendering system.</p>
<p>Next implementation is to create the input manager for keyboard and mouse, so I can control the camera in one of the scenes, by adding a camera control component to a test player object. X360 gamepad support will be added in a later stage.<br />
For now here&#8217;s an image of the code structure in VisualC++:</p>
<div style="text-align:center;"><img src="http://i13.photobucket.com/albums/a280/ky21185/progress_1.jpg" /></div>
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			<media:title type="html">Ron</media:title>
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		<title>The Yahtzee X2 and other notes.</title>
		<link>http://ronenix.wordpress.com/2007/12/21/the-yahtzee-x2-and-other-notes/</link>
		<comments>http://ronenix.wordpress.com/2007/12/21/the-yahtzee-x2-and-other-notes/#comments</comments>
		<pubDate>Fri, 21 Dec 2007 10:09:00 +0000</pubDate>
		<dc:creator>ronenix</dc:creator>
				<category><![CDATA[AGT]]></category>
		<category><![CDATA[Pyrogine2D]]></category>
		<category><![CDATA[XNA]]></category>
		<category><![CDATA[punctuation]]></category>
		<category><![CDATA[update]]></category>
		<category><![CDATA[yahtzee]]></category>
		<category><![CDATA[zero]]></category>

		<guid isPermaLink="false">http://ronenix.wordpress.com/2007/12/21/the-yahtzee-x2-and-other-notes/</guid>
		<description><![CDATA[ Well, the growing so popular Croshaw has done it twice for me. First GH3 and then Mass Effect, with all the brilliant mindedness of the zero punctuation goodness we get each week. See for yourselves, you wont be dissappointed. [WARNING] Small children should leave already!!!

  On other other notes, posted some info on [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=ronenix.wordpress.com&blog=1994994&post=26&subd=ronenix&ref=&feed=1" />]]></description>
			<content:encoded><![CDATA[<div class='snap_preview'><br /><p><img src="http://img1.jurko.net/16578413942ed011726cf5.jpg" style="float:left;width:100px;margin:0 10px 10px 0;" border="0" /> Well, the growing so popular Croshaw has done it twice for me. First GH3 and then Mass Effect, with all the brilliant mindedness of the zero punctuation goodness we get each week. See for yourselves, you wont be dissappointed. [WARNING] Small children should leave already!!!</p>
<p>
<span style="text-align:center; display: block;"><a href="http://ronenix.wordpress.com/2007/12/21/the-yahtzee-x2-and-other-notes/"><img src="http://img.youtube.com/vi/Ozz5ztbBy8o/2.jpg" alt="" /></a></span>  On other other notes, posted some info on AGT Engine so check that page out, and work on Air Roar will continue but I&#8217;m still decision mode between using XNA or Pyrogine2D API.</p>
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