[[RonEnix]]

“Somewhere nice to be…”

Archive for the ‘air’ Category

Air Roar first version

Posted by ronenix on November 12, 2006

Version 1 of my top scroller, with some changes to the gui and other things. I have included a score multiplier, similar to Gun Roar. Each enemy you kill your multiplier goes up. This multiplier doesnt stay up, as its going to decrease every frame, primarily leading trying to take down all the enemies that fly by. Here’s a coupld of images:

Also further notes:
A version of the game must be executable on the PS2s, therefore there will be changes to the initial UI screens in further versions due to simple game control mappings to the PS2. I hope to eventually update the PC version more and optimise it.

Posted in 1, SDL, air, assignment, one, roar, version | Leave a Comment »

Air Roar prototype version

Posted by ronenix on October 25, 2006

Here it is my very own top scroller version Air Roar, inspired heavily by Gun Roar. All assests in the game are created by moi and some scenes resemble that from the game. Like I said, Gun Roar is my inspiration to make a top scroller shooter of that style. Abstract images are always an eye candy to me.
Here’s images of the first prototype version of Air Roar. The test cubes are on Geometry Wars, which will not be used in the final version.

This is gonna become the assesment work for GHAP.
The top scroller uses SDL libraries and wrapper codes from Andrew William’s AWSprite classes.

Posted in SDL, air, prototype, roar | Leave a Comment »